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To
become a witch, you have to find a witch and become friends. If the witch is
good the interaction you should choose is “Teach Me the Ways of the Light”, if
the witch is evil, the interaction you should choose is “Teach Me the Path of
Darkness”. After this interaction, your Sim will become a good or an evil witch
and his/her name will be extended with this alignment. For example, if you make
Cassandra Goth an evil witch, her name will be Cassandra Goth the Evil witch. Your
Sim will wear a robe and a hat and will have a cauldron and a spell book
in his/her inventory. You can change the outfit of the Sim using “Plan Outfit”
interaction of the wardrobe without losing the witch powers. Good witches will
maintain their normal skin colour whereas evil witches get a green skin colour
after they are transformed.
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Witches
can cast spells, craft different items like potions and reagents, travel to
other lots using their broomsticks, teleport between lots and own cats that are
called “feline familiars”. Evil witches can also resurrect dead Sims.
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To
cast spells or create potions, witches need reagents. They can purchase
reagents from pre-made witches or craft them in their cauldrons.
There
are three types of spells witches can cast: good, neutral and evil. They can
study how to cast these spells using their spell books. By studying they gain
spell skill points and also can change into evil or good witches by casting
good or evil spells. In order to cast the strongest spells, witches should have
the maximum level of their alignment.
Some
other information about witches are as follows:
- · Witches can be combined with other creatures such as a witch-vampire.
- · Teens, young adults, adults and elders can become witches.
- · Evil and good witches can become friends although they are rivals and evil witches tend to automatically argue or fight with good witches.
- · Good witches cannot buy items from evil witches and evil witches cannot buy items from good witches.
- · With the Open for Business extension pack, items created by witches such as potions and reagents can be put up for sale.
- · Teleporting is the only spell that does not require any reagents
"Good" spells
Appello Servantus: Summons servant
Beautificus Locus: Sunny weather
Benemoodus Simae: Increases a Sim's motives
Benemoodus Populus: Boosts
Sims’ happiness
Compello Acceptus: Influences a Sim to
accept the next five social interactions.
Creatum Insecto Volucris: Summons butterflies or
fireflies, depending on the time of day (requires
Seasons expansion pack)
Exflammo: Instantly
extinguishes a fire
Expello Mortis: Successfully
ejects the Grim Reaper and saves a Sim's life
Remedis Simae: Cures
sickness
Mactoamicus: Makes
other Sim a friend
"Neutral" spells
Appello Cattus Amicus: Summons
spectral cat (requires Pets expansion pack)
Appello Simae: Summons
a Sim
Aqua Deletus: Removes
puddles from a Lot
Cleanus Corpus: Boosts
Sim’s hygiene
Corpus Athleticus: Makes
Sim fit
Corpus Fleshicus: Makes
Sim fat
Creatum Nutrimens: Summons
food
Expello Simae: Banishes
Sim
Folium Deletus: Clears
all the leaves from a Lot (requires Seasons expansion pack)
Magivestigium: Teleport
Magus Mutatio: Introduces
a Sim to the craft
Purgomagus: Dispels magical effects
Tempus Interruptus: Freezes
time, everyone but witches and feline familiars freeze
"Evil" spells
Compello Discrepo: Makes
a Sim angry
Corruptus Locus: Summons
thunder and lightning with a swarm of roaches
Lightning
summoned by this spell can cause fires or death.
Extractum Amorus: Breaks a Sim up with their spouse
Heavus Ho:
Makes a Sim throw up
Inflammo: Sets
an object on fire
Mellifera Attackum: Summons bees to attack a Sim
Servantus Attackum: Summons
an evil servant to fight for you
Spiritus Poultria: Possesses
the target Sim to act like a chicken
Tabula Rasa: Erases a Sim's memories
Vivificus Zombiae:
Resurrects a dead Sim as a Zombie
Go ahead and try all the spells and have fun!
Go ahead and try all the spells and have fun!
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